These drills give beginners a fun way to focus on aiming volleys and forehand/backhand groundstrokes. Of five main attributes tennis players want to develop in their shots -- Consistency, Depth Power, Direction and Spin Direction probably brings the biggest sense of accomplishment per difficulty. For a begginer especially, it's fun to see the ball go more or less where you intended.
Master Vollyer Extraordinaire: Probably the single best tennis drill for an oversized group of beginners on one court, but it's also an excellent drill for any single player. The player's basic goal is to spell out the word MASTER by volleying into the sections of the court that represent each letter, in correct order. Directions (left, right) are given from the vollyer's perspective:
M- left service box
A- right service box
S - left half of the singles court beyond the service line
T - right half of the singles court beyond the service line
E - left alley
R - right alley
A defensive baseliner, or counter-puncher or retriever, tries to return every ball and relies on the opponent making mistakes. He/she has consistent shots, makes few errors of his own while making it difficult for opponents to hit winners. The game of the defensive counter-puncher has more to do with physical endurance and determination to retrieve balls as well as mental determination to keep from getting bored or trying for too much. They tend to make relatively few errors because they do not attempt the complicated and ambitious shots of the aggressive baseliner, but the effective counterpuncher must be able to periodically execute an aggressive shot. Speed and agility are key for the counterpuncher, as well as a willingness to patiently chase down every ball to frustrate opponents. Returning every aggressive shot that the opponent provides is often the cause of further errors due to the effort required in trying increasingly harder and better shots. However, it is noted that for some faster players, including Gaël Monfils and Andy Murray, standing too deep behind the court can hinder their attacking abilities.
At lower levels, the defensive counter-puncher often frustrates their opponent so much that they may try to change their style of play due to ineffective baseline results. At higher levels, the all-court player or aggressive baseliner is usually able to execute winners with higher velocity and better placement, taking the counterpuncher out of the point as early as possible.
Counter-punchers often excel on slow courts, such as clay. The court gives them extra time to chase down shots and it is harder for opponents to create winners. Counter-punchers are often particularly strong players at low-level play, where opponents cannot make winners with regularity.